From the course: Creating Metal 3D Textures

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Muting a reflection with the specular map

Muting a reflection with the specular map

From the course: Creating Metal 3D Textures

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Muting a reflection with the specular map

- When you've formed your basic materials, you can start to put to use all the special components you've added in your textures. - Here in 3ds Max, in 02<u>02</u>Platform_start I'll press m to pull up that slate material editor. Now I've got my galvanized steel panels ready for some additional work. If you remember, what I've done here is to tuck that spec mac into the alpha of the diffuse. So what I'm going to do is use this map twice, saving on memory. I'll drag in a color correction. It's a really neat kind of map we can use here. The idea is, well, as the name suggests, we can color correct, or change the color of an image. But it also lets us rewire where the components in an image are going. What I'm going to do is take the output node from my diffuse, and pull it onto the map of a color correction. Then, I'll take the output node from the color correction and pull it onto my galvanized panels. And I'm going to land this in reflection glossiness. I'll pan over just a bit so we…

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