From the course: V-Ray Next for 3ds Max Essential Training
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NVIDIA AI Denoiser and render element specific denoising - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
NVIDIA AI Denoiser and render element specific denoising
- [Instructor] Although V-Ray has had a denoiser render element built into it for a while now, one of the nice things that we can get with V-Ray Next is a choice of two denoiser engines with which we can work. In our scene then, in the render elements tab of the render setup dialogue, we already have a denoiser element setup, something that we will look at in more depth later on in the course, and you can see that we now have a denoising engine dropdown here that houses, along side V-Ray's own denoiser option, an implementation of NVIDIA's AI-based denoising tool. Now this does require an NVIDIA GPU to work, regardless of whether the actual rendering is being performed on the CPU or GPU, so only machine's with an NVIDIA GPU will be able to utilize this tool. There are some advantages and disadvantages as compared to the default V-Ray denoiser engine. So for instance, whilst the NVIDIA engine performs the denoising faster, it isn't really consistent when denoising render elements…
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Contents
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Adaptive Dome Light setting2m 22s
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(Locked)
Metal/rough workflow3m 55s
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(Locked)
Rendering in the cloud (beta)3m 11s
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(Locked)
Switch material2m 52s
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(Locked)
NVIDIA AI Denoiser and render element specific denoising4m 19s
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(Locked)
New hair material (update 1 Glint and Glitter)3m 51s
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(Locked)
Lighting Analysis tool3m 24s
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(Locked)
V-Ray plugin material and texture3m 19s
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Drag-and-drop V-Ray assets1m 37s
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(Locked)
Point-and-shoot camera tools4m 36s
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(Locked)
Update 1: Viewport IPR3m 21s
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(Locked)
Update 1: GPU improvements (bucket, dispersion, and faster fog)4m 38s
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