- [Voiceover] The new interface skin…makes 3ds Max much more pleasant to work with, I think.…As we've seen, there are numerous new features as well,…most significantly, the keyframe tools and the ART renderer.…Motion graphic designers will find…the new text tools of special interest.…There were a couple of features that…we weren't able to cover in this course…for technical reasons.…In the animation menu, you'll find…a couple of new entries, namely offset controllers…and presets and these are designed…to allow you to transfer controllers among objects.…
Unfortunately, I did encounter some problems…at this time, so I decided not to cover those features.…By the time you watch this video,…those issues may have been resolved.…My advice is to keep 3ds Max updated,…install service packs when they're released…and hopefully, you'll avoid encountering bugs…and other issues.…I hope this course has fulfilled your learning needs…and thank you for watching.…
AuthorAaron F. Ross
- New viewport display menus
- Using the standalone Asset Library
- Visualizing computational fluid dynamics
- Exporting to Print Studio for 3D printing
- Saving models and animation with the Game Exporter
- Building complex objects with new Booleans
- Modeling and mapping with new TextPlus primitive
- Editing keyframes with new Curve Editor tools
- Applying skin weights with Voxel and Heat Map solvers
- Mapping spline textures with shape maps
- Simulating surfaces with Physical Material
- Rendering with ART
- Rendering in the cloud with A360
Skill Level Intermediate
1. The New 3ds Max Interface
2. Assets and Interoperability
3. Modeling and Animation
4. Materials and Mapping
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