From the course: 3ds Max: Stylized Environment for Animation

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- [Instructor] Although this is the end of the course, I believe there are many things that you can do and you must do. Some of things I would recommend here is that taking the same model once you have composited everything and learned the art of composition as well and compositing different layers, what you can do is apply an FFD modifier on different parts of this model, including the top part here and this part over here just like we did to make some changes to these areas. Again, apply an FFD modifier and make this even bulkier and try to add some more angles here and go to the extremes of stylization by changing the shapes and making everything even bulkier than currently it is. I will also recommend that you do use the other technique of texturing that I mentioned. One was the hand-painting technique. If you feel that's kind of difficult and time-consuming, you can take simple textures and apply filters onto them and use them over the same building and see how you get the result…

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