From the course: 3ds Max: Cinematography for Visualization
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Offsetting the frame with Lens Shift - 3ds Max Tutorial
From the course: 3ds Max: Cinematography for Visualization
Offsetting the frame with Lens Shift
- [Instructor] One of the many advantages of the physical camera, is its ability to emulate a so-called view camera, or a tilt-shift camera that allows the independent movement of the lens and the sensor. In this case, we can use the lens shift effect of the physical camera to more interestingly compose our shot while still giving the freedom of orbiting around the scene, and taking it in from slightly different angles. Right now, I've got a physical camera with a target. The target is placed at the visual center of interest, which is this plant on the table top. And I'll go over to the viewport controls, down here on the right, and we've got Orbit Camera. Click on that, and click in the physical camera, and you can see we're able to orbit, or tumble, around that plant. But it's dead center in the middle of the frame, and that's not a very visually interesting place for it to be. We an offset it, so we can obey the design rule of thirds. The obvious way to do that is to simply move…
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