From the course: 3ds Max 2019 Essential Training

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Offsetting the image with Lens Shift

Offsetting the image with Lens Shift - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Offsetting the image with Lens Shift

- [Instructor] One of the cool features of the physical camera is its ability to reproduce the effect of a tilt shift camera, or a view camera, in which the camera lens and sensor can move independently of one another to create a horizontal or vertical offset. And that applies in any situation when you want to, for example, shift the horizon line. That happens a lot in architectural photography. You want to capture the top of a tall building, but if you tilt up then you get an extreme three point perspective. But the effect you want to achieve is a two point perspective where the vertical lines of the building remain parallel. So to illustrate, I'll grab this physical camera and rotate it in Gibble coordinate, and just tilt it up. And we're now getting a three point perspective where these lines that are supposed to be vertical are all actually converging at an imaginary vanishing point way up here. Okay, well we can correct for this. And the way to do it is to use this view camera…

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