From the course: 3ds Max: Substance to V-Ray Workflows

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Other plugin features

Other plugin features

From the course: 3ds Max: Substance to V-Ray Workflows

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Other plugin features

- To conclude this chapter, I thought it would be good just to spend a few minutes highlighting some of the extra features that can be found on the Substance to 3DS Max plugin. Features that we haven't really touched on yet. And so, with the material editor and floor tabs open, let's double click to load up the substance parameters, and take a look in the substance package browser rollout. Where you may or may not have already noticed that we have this selected graph option, which currently contains the 01_Wood_Floor graph that we have been working with. You can see as I access the drop down though, that we actually have two graphs in here from which we could choose. And if I opt for the tile floor option, you can see that we do indeed now get a tiled floor in the scene, something that becomes really obvious if we go ahead and take a render. Now, in this instance we only have two graphs in the archive, but we could just as easily have a whole collection of flooring types waiting to be…

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