From the course: 3ds Max 2021 Essential Training
Unlock the full course today
Join today to access over 22,500 courses taught by industry experts or purchase this course individually.
Outlining object names with Scene Explorer - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Outlining object names with Scene Explorer
- [Instructor] Once you've got a few objects in your scene, you'll want to use this scene explorer outline view to manage and select objects. I previously hid the scene explorer. I'll bring it back from its button on the main toolbar, toggle scene explorer. And it appears on the left side of the screen. The scene explorer is a list of every object in your scene, and it's hierarchical. We can see that some of these objects are groups. I can tell it's a different type of object because it's got a different icon, and I intentionally use the word "group" in the object name. That's a good convention to follow. To expand that group, click on the right facing arrow, the triangle. And that will expand the hierarchy to reveal the contents of that group. Those objects are all subordinate to the group or lower in the scene hierarchy. If I click a name in the scene explorer, such as chair group 001, then that corresponding…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Specifying display units5m 22s
-
Specifying system units4m 38s
-
Defining the home grid4m 44s
-
Saving a maxstart.max template scene3m 11s
-
Merging scenes5m 4s
-
Duplicating object instances with Array4m 22s
-
Clone objects with transforms1m 15s
-
Introducing snap4m 36s
-
Precision transforms with Grid and Snap4m 38s
-
Outlining object names with Scene Explorer3m 53s
-
Collecting objects in groups5m 4s
-
Managing display layers3m 43s
-
Controlling object and layer display properties5m 4s
-
Understanding XREF external references3m 4s
-
Creating an XREFrecord6m 52s
-
Moving objects in reference coordinate systems5m 14s
-
Rotating objects in reference coordinate systems4m 5s
-
Manipulating objects around a Transform Coordinate Center4m 23s
-
Using Isolate Selection and Lock Selection2m 25s
-
Selecting in Window and Crossing modes4m
-
-
-
-
-
-
-
-
-
-
-