From the course: 3ds Max: Rendering for Compositing in V-Ray Next
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Output options, part 2
From the course: 3ds Max: Rendering for Compositing in V-Ray Next
Output options, part 2
- [Instructor] Having already looked at a number of ways in which we can save both our Beauty and render element images to disk, you could be forgiven for thinking that we may be done with that subject, which isn't actually the case. Although unlike the Vray Frame Buffer options that we concluded with in the previous exercise, the approaches that we will take a look at here, will need to be settled before going ahead and taking any renders. Let's make a start, then, by once more, adding our three render elements to the working list inside the Render Setup dialog, and then instead of jumping into the Common tab to set up an output path because we are now rendering with the Vray Frame Buffer enabled rather than disabled, we will need to jump into the Frame Buffer rollout, which, as we know, is found in the Vray tab and take a look at the Separate Render Channels option, which is pretty much a before render version of the Save…
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Contents
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Why use a compositing workflow?4m 20s
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Mattes, masks, and alpha channels3m 20s
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Render elements explained3m 18s
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Making a pipeline decision3m 41s
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The render elements UI and workflow3m 24s
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The render element parameters rollout3m 40s
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Output options, part 16m 32s
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Output options, part 25m 13s
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The importance of bit depth in compositing5m 4s
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