From the course: V-Ray Next for 3ds Max Essential Training
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Outputting our basic render elements - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Outputting our basic render elements
- [Narrator] With our basic element setup in the scene, let's go ahead and take a look at one of the ways in which we could save or render our elements to disc. Now although we do have an animated sequence in the scene here, we are actually going to walk through the process using just a single frame from the shot. And so let's move our time slider to frame 170 and then go ahead and take a render. Once done, if we take a look in the channel drop-down, we can see that we do have our four render elements, as well of course as the Beauty Pass itself. Now as we have already hinted, when it comes to outputting images and render elements, using V-Ray in Max, there are quite a number of ways in which we could go about things. In order to keep the process as simple as possible at this stage though, we're just going to save the rendered image and the rendered elements that we have created from the V-Ray frame buffer window. Although, even here we still have a couple of approaches regarding…
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Contents
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Render elements explained3m 41s
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Pipeline decisions2m 22s
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Render elements workflow4m 53s
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Outputting our basic render elements3m
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Compositing the basic elements5m 48s
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Using elements for image manipulation4m 31s
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Adding DOF using a Z-Depth pass4m 38s
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Light Select4m 41s
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Multimatte5m 22s
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Cryptomatte5m 41s
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Sample Rate4m 3s
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The Denoiser element4m 30s
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ExtraTex (Dirt/AO)3m 19s
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