From the course: 3ds Max: Cinematography for Visualization

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- [Narrator] In this course, we've covered the core techniques of camera operation in 3DS Max, but there is always more to learn and explore. What you've learned in the course should serve you well for most productions, but if you need to extend your technique, then the area to study next is rigging. In fact, you may want to get familiar with the principles of character animation such as inverse kinematics. An intermediate skill level with character rigging gets you comfortable with nearly any camera setup no matter how baroque or complicated. A basic skill level with MAXScript wire parameters and expressions is also recommended for professional camera operators. Those topics are out of the frame of this course, but please search our online library for other courses on those topics. Also, please take a few moments to provide feedback for this course, so we can continue to improve our training. It's been my honor to share my knowledge of 3D camera techniques, and I hope you've achieved…

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