From the course: Unity: Timeline and Cinemachine
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Overview of Timeline - 3ds Max Tutorial
From the course: Unity: Timeline and Cinemachine
Overview of Timeline
- [Instructor] Let's start off by taking a look at Timeline. Now, Timeline is a clip-based editor that allows you to easily move and manipulate clips. And these can either be clips for objects, or for CineMachine cameras. Now, we're going to get to CineMachine in just a little bit, but let's just show you some of the basics of Timeline. Now a Timeline can be attached to any object in the scene. In this case, I have this object here, which is basically just an empty game object. And onto that, I've attached a Timeline. Now we can have multiple Timelines in the scene. Now when you have a Timeline, you can get to it by going into Window, Timeline. Now, I've already docked this Timeline to the bottom of the screen, but you can tear it off just like any other window. So if I wanted to, I could drag it and tear it off and move it around, or I can grab it and dock it wherever I want. I like to keep it docked at the bottom, similar to where you would have your animation window. Now the…
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