From the course: 3ds Max: UVW Mapping
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Overview of the Unwrap UVW modifier - 3ds Max Tutorial
From the course: 3ds Max: UVW Mapping
Overview of the Unwrap UVW modifier
- When it really comes down to it, the only way that we can gain almost total control over how and where our mapping coordinates are placed on a mesh, would be to flatten out the UVs, as we might with a sheet of paper, and then lovingly craft the placements of them. For this reason, the unwrap UVW modifier can, in many ways, be described as the most powerful and versatile part of the 3ds Max's UVW mapping tool set. In this particular video, as we want to run through a quick overview of the tool options found on the unwrap modifier, we will, first of all, need to go ahead and apply it to a portion of our robot geometry. In this instance, the hand nearest the camera should do nicely, so let's select that, come over to the modifier tab, and if I, in the modifier list, start to type U N W, you can see that we jump straight to the Unwrap UVW modifier, meaning that we can just hit the enter key in order to apply it. As this geometry already has our test material applied to it, we…
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