From the course: 3ds Max: Game Prop Creation

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Overview of the pipeline

Overview of the pipeline

From the course: 3ds Max: Game Prop Creation

Start my 1-month free trial

Overview of the pipeline

The pipeline for working in a high-poly to low-poly workflow is fairly straightforward. We're going to start out with a low-res object, one that's ready to go into the game, and then we're going to take that and subdivide it making a ridiculously high poly mesh with all kinds of detail. Finally, we're going to bake that mesh from high poly to low poly. I've started out with a low poly and I've started to sculpt in some high poly detail. What I'll do is look in the Render To Texture dialog to show off this process. I'll right-click and choose Unhide by Name. I'm going to unhide my Container leaving Box001, my original bounding box still hidden. I'll press 0 and that pulls up the Render To Texture dialog. In this Render To Texture dialog as part of our pipeline, I'm going to select the low poly. Notice that as I click, it wants to grab the high poly first. I can click in the same place to cycle the selection in 3ds Max. Now with my low poly Container selected, I'm going to set what kind…

Contents