From the course: 3ds Max: Substance to V-Ray

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Overview of your material

Overview of your material - 3ds Max Tutorial

From the course: 3ds Max: Substance to V-Ray

Overview of your material

- [Instructor] With both the ground and wall materials added to the scene, time to move into the substance painter application now and take a look at how we might go about outputting maps for our robot character in order to get it ready for rendering in V-Ray. As a side note, it is possible that upon opening this scene if you were using a newer version of Substance Painter than I am here, that you will get a warning saying you created this project with an old version of Substance Painter. If we just select okay, the files should open just fine, but we may not see any of the materials in the interface. To quickly work around this, all we need do is save the file, reload it, and then everything should appear as we see it here. Now in this instance we have a little bit of extra work to do. As we now have three sets of maps with which we will need to work. Simply because as you are hopefully well aware, Painter works with what it calls Texture Sets, which directly correlate to the…

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