From the course: 3ds Max: Substance to V-Ray

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Overview of your material

Overview of your material - 3ds Max Tutorial

From the course: 3ds Max: Substance to V-Ray

Overview of your material

- [Instructor] With our ground material taken care of courtesy of the bitmapped material 3, inside of Max, time to make the switch to substance designer and create a texture that we can use for the wall against which our robot is slumped. Now in this particular instance, simply for the sake of speed, we're going to be working with an existing substance designer graph, one that was created and has been kindly provided for use by fellow Lynda author Joel Bradley. The material is as you can see, a distressed or aged red brick that has had a number of features built into it. Features that have already been exposed for a texture artist to make use of. Now we will need to re-expose these options again before we publish the finished substance archive that we will be producing simply because of the way in which we're going to create it. Now, if it is that you are going to be following along using a graph of your own here, rather than the provided red brick option that I will be using, you may…

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