From the course: 3ds Max: Game Prop Creation

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Painting the diffuse texture: planning the layers

Painting the diffuse texture: planning the layers

From the course: 3ds Max: Game Prop Creation

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Painting the diffuse texture: planning the layers

I've completed the edge gradients on the doors as well as the corrugations for the sides. I am going to organize my PSD a little bit and plan out my layers for the diffuse map. First, I'll select all of the bump layers which I've named here according to what they are and I'll press Ctrl+G to group them. I'll double-click on this group and rename it to bump. I personally like to keep things grouped and layers separate within the groups, so I have maximum editing flexibility. If my art director were come back and say change the panels on that door, that would be a relatively easy change. Now we'll work on some colors. I'll make a new layer and double- click and rename this one to Base color. It's important to get a base color in so that if there is any accidental transparency or slip in the edge, that it's a color in there you want instead of just default white. I'll pull this down under the Bump and I'll make another new layer while I'm here. I'll double-click on the name on this and…

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