From the course: 3ds Max 2021 Essential Training

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Passing a selection up the stack

Passing a selection up the stack - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Passing a selection up the stack

- [Narrator] So far in this course, we've applied modifiers to entire objects, but you can also apply modifiers to parts of objects, or sub-object selections. There are a couple of ways to do that, first I'm going to show you the non-destructive way, which allows us to select by volume and then, for example, delete part of a model. That's done by passing a selection up the stack to be processed. In this case, I want to delete some of the bottom polygons on my monitor stand, if I orbit around with alt and middle mouse button, and turn off the grid with the keyboard shortcut, which is G, we can see there are a bunch of polygons here at the bottom of the stand, if this were intended to be placed into a game engine, or if I had to have many, many, many instances of this model, then I might choose to just optimize this by deleting the polygons on the bottom that no one will ever see. We can just call those out. The modifier…

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