From the course: 3ds Max 2022 Essential Training

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Passing a selection up the stack

Passing a selection up the stack - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Passing a selection up the stack

- [Illustrator] So far in this course we've applied modifiers to entire objects, but you can also apply modifiers to parts of objects or sub-objects selections. There are a couple of ways to do that. First, I'm going to show you the non-destructive way which allows us to select by volume. And then, for example, delete part of a model. That's done by passing a selection up the stack to be processed. In this case, I want to delete some of the bottom polygons on my monitor stand. If I orbit around with Alt + middle mouse button and turn off the grid with a keyboard shortcut which is G we can see there are a bunch of polygons here at the bottom of the stand. If this were intended to be placed into a game engine, or if I had to have many, many, many instances of this model then I might choose to just optimize this by deleting the polygons on the bottom that no one will ever see, we can just call those out. The modifier stack…

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