From the course: 3ds Max 2019: Advanced Lighting
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Photometric far attenuation decay - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Photometric far attenuation decay
- [Instructor] In this chapter on studio lighting and special effects, we'll extend our techniques beyond available light or practical light. That's defined as the light you would find on location without bringing in any photographic lighting instruments. So far in this course, we've mostly dealt with practical light, whether that be natural daylight or the practical artificial lights in an architectural interior, but now let's look at some studio techniques to really control the aesthetics of a rendering. First one we'll look at is attenuation, or exaggerating the falloff of light over distance. It's a theatrical effect to draw attention to the foreground subject by dimming out the background, and it's kind of the opposite of what we saw previously in the course when we looked at collimated light beams. In this case, I want the light intensity to fall off faster than the inverse square law, so that objects in the distance will receive less illumination. In this view port preview, we…
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Contents
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Photometric far attenuation decay3m 59s
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Attenuation with the Arnold Decay filter modifier3m 10s
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Projection with a photometric projector map2m 59s
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Projection with an Arnold Gobo filter5m 38s
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Art directing an Arnold Gobo filter3m 53s
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Scene-wide Arnold environment fog6m 25s
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Setting Arnold properties for volume rendering4m 21s
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Light fog with Arnold Standard Volume4m 19s
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