From the course: V-Ray 5 for 3ds Max Essential Training

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Physical Camera controls

Physical Camera controls

From the course: V-Ray 5 for 3ds Max Essential Training

Start my 1-month free trial

Physical Camera controls

- [Instructor] In this exercise, we want to take a look over at least a few of the controls that can be found on the VRay Physical camera with the first significant choice open to us in the basic and display rollout being the type of camera that we want to work with. Changing this, altering the way in which the camera shutter will work, and some will mainly affect any in random motion blur that we may be producing. The still camera, for instance, is a mode designed to simulate a still photo camera and so makes use of a regular shutter speed value denoting fractions of a second, just as you would find on any digital SLR or point and shoot camera. Movie camera by contrast simulates a motion picture camera and so makes use of a circular shutter, which means we lose the shutter speed control, and instead gain shutter angle and shutter offset options. Both of which work using values in degrees of rotation. Whilst with the…

Contents