From the course: V-Ray 5 for 3ds Max Essential Training
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Physical Camera controls
From the course: V-Ray 5 for 3ds Max Essential Training
Physical Camera controls
- [Instructor] In this exercise, we want to take a look over at least a few of the controls that can be found on the VRay Physical camera with the first significant choice open to us in the basic and display rollout being the type of camera that we want to work with. Changing this, altering the way in which the camera shutter will work, and some will mainly affect any in random motion blur that we may be producing. The still camera, for instance, is a mode designed to simulate a still photo camera and so makes use of a regular shutter speed value denoting fractions of a second, just as you would find on any digital SLR or point and shoot camera. Movie camera by contrast simulates a motion picture camera and so makes use of a circular shutter, which means we lose the shutter speed control, and instead gain shutter angle and shutter offset options. Both of which work using values in degrees of rotation. Whilst with the…
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Contents
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Physical Camera setup4m 26s
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Physical Camera controls5m
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Point and shoot controls5m 19s
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Creating a motion blur effect3m 45s
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Depth of field4m 36s
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Controlling exposure4m 38s
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Using exposure values in V-Ray4m 22s
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Perspective correction3m 49s
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Rendering panoramas5m 22s
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