From the course: 3ds Max 2022 Essential Training

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Physical material color and roughness

Physical material color and roughness - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Physical material color and roughness

- [Instructor] Just as the 3ds Max photometric lights are a physical simulation of how light works in the real world, the physical material is a simulation of the surface properties of objects. And the physical material fits into a physically-based rendering workflow, and it's basically render-agnostic. It will look almost exactly the same in any physically-based renderer. Before we work on building materials, I recommend that we hide these material samples in the material map browser. The rendering of these samples can actually be problematic. The sample rendering is only single-threaded, and sometimes sample rendering is re-triggered when it shouldn't be, and it can cause problems. It can actually slow down our interactivity in the material editor. So, for performance reasons, it's a good idea to turn off the rendering of these samples. And there are numerous ways to do this. One is to disable the little teapot…

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