From the course: 3ds Max 2020 Essential Training
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Playing an image sequence with the RAM Player - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Playing an image sequence with the RAM Player
- [Instructor] In the previous movie, we saved out a sequence of images, 150 separate files, each a still frame from the animation. We want to view this as a movie. And we can do that using a tool called the RAM Player. And it's found in the Rendering menu at the very bottom, Compare Media in RAM Player. Open that up and we get a little window. And when they say compare media, they're referring to the fact that we have two channels. We have an A and a B channel. We could load in two different sequences and compare them. We only really want to load in one right now just to view it. Click on the folder to open channel A. And we should be taken to the current project render output. And that is, in fact, what has happened. And I created a subfolder in there called camera_arc. Go inside there and we have 150 still frames. Select the first frame in the sequence and then down here, we just want to double-check and make sure that the sequence checkbox is enabled. And then click Open. And we…
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Contents
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Getting familiar with the interface3m 14s
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Customizing a workspace6m 19s
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Customizing viewport and grid colors4m 26s
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Creating and manipulating primitives5m 49s
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Transforming objects with Move and Rotate5m 54s
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Navigating in viewports6m 35s
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Choosing viewport shading modes4m 4s
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Saving time with keyboard shortcut hotkeys5m 41s
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Customizing hotkeys4m 29s
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Choosing a reference coordinate system8m 27s
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Manipulating objects around a transform center3m 42s
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Using the Scene Explorer outline2m 6s
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Configuring viewport layouts3m 8s
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Using Isolate Selection and Lock Selection2m 26s
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Selecting in window and crossing modes1m 51s
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Specifying display units4m 43s
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Specifying system units4m 41s
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Defining the home grid4m 38s
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Saving a maxstart.max template scene3m 10s
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Creating an image plane9m 50s
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Duplicating objects with Array8m 8s
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Collecting objects in groups3m 4s
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Managing display layers6m 26s
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Merging scenes3m 32s
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Referencing scenes with Xref objects6m 32s
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Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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Previewing renders with ActiveShade5m 36s
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Assigning a diffuse material2m 52s
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Creating photometric lights2m 39s
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Adjusting light intensity and color3m 44s
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Adjusting the Camera Exposure Control4m 46s
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Adjusting light shape5m 59s
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Adjusting light distribution3m 16s
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Controlling spotlight parameters3m 23s
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Creating a sun and sky7m 8s
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Illuminating a scene with the environment4m 1s
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Using the Light Explorer3m 26s
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Setting up Time Configuration9m 26s
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Creating keyframes in Auto Key mode3m 47s
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Creating keyframes in Set Key mode3m 9s
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Editing keyframes in the Timeline4m 13s
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Editing keyframes in the Dope Sheet5m 46s
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Editing function curves in the Curve Editor9m 31s
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Editing a trajectory with a motion path5m 56s
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