From the course: 3ds Max 2017 Essential Training
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Playing image sequences in the RAM Player - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Playing image sequences in the RAM Player
- [Voiceover] Once our 150 frames have been rendered we do want to check in on them. Make sure all the files are where they should be. Also, play them back so that we can examine them and analyze the rendering and the motion. And first, I would go into my Windows Explorer and in the exercise files or whatever project folder under Renderoutput, I've got my Walkthrough images. And you can see they're numbered with four decimal places from 0001 down to 0150.pmg Now I'll go over to 3DS Max and load those frames into a panel which will allow me to play them back in real time. It's called the RAM Player. We'll find it in the Rendering menu. And then near the bottom Compare Media in RAM Player. And the RAM Player window opens up. It's called Compare Media because in fact, we can load in two different image sequences side by side and compare them. We got an A and a B channel here. I've only got one sequence so we're only going to use Channel A. I'll go over here and click on Open Channel A in…
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Choosing a renderer5m 57s
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(Locked)
Rendering standard lights4m 14s
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(Locked)
Controlling shadows7m 30s
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(Locked)
Setting scanline render options5m 1s
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(Locked)
Setting mental ray render options7m 10s
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(Locked)
Rendering an image sequence5m 28s
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(Locked)
Playing image sequences in the RAM Player3m 50s
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