From the course: V-Ray Next for 3ds Max Essential Training
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Point-and-shoot camera tools - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Point-and-shoot camera tools
- [Instructor] Besides the fact that they are very easy to carry around and so have to hand at a moment's notice, one of the reasons why cell or mobile phone cameras are so widely used these days is the fact that by default we can simply point them at a subject and then shoot the image that we want, without having to worry about things like focus, exposure, or white balance at all as the camera takes care of all of that for us. being able to use the virtual equivalent of a point-and-shoot setup could come in very handy, indeed, which is why it is good to know that V-Ray Next has, indeed, introduced some such tools for us. To access these, we need to open up the render setup dialogue and then from down at the bottom of the V-Ray tab open up the camera rollout, where we can now find auto exposure and auto white balance controls. To be able to use these though, there is one very specific scene requirement and that is we need to be using the light cache in the scene as a secondary GI…
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Contents
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Adaptive Dome Light setting2m 22s
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Metal/rough workflow3m 55s
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Rendering in the cloud (beta)3m 11s
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Switch material2m 52s
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NVIDIA AI Denoiser and render element specific denoising4m 19s
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New hair material (update 1 Glint and Glitter)3m 51s
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Lighting Analysis tool3m 24s
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V-Ray plugin material and texture3m 19s
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Drag-and-drop V-Ray assets1m 37s
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Point-and-shoot camera tools4m 36s
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Update 1: Viewport IPR3m 21s
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Update 1: GPU improvements (bucket, dispersion, and faster fog)4m 38s
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