From the course: 3ds Max: Hard Surface Modeling
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Positioning the stencil and prototyping - 3ds Max Tutorial
From the course: 3ds Max: Hard Surface Modeling
Positioning the stencil and prototyping
- [Narrator] Having created the base shape that we're going to be using to ultimately create our helmet's viewing port, what we need to do in this exercise is get it into position so that it is ready for us to use. Perspective view, then, let's swing around and select our stencil. You can see that we already have the metal guards in place here from my previous modeling tests, and so let's roughly match our shape to that orientation here by pressing the E key to engage our rotate tool, and then rotating by 35 degrees. Now, depending in which view port you wish to do this, the axis may change, which, as you can see, nicely lines up our shape with the angle of the guard mesh. Let's then engage the move tool, set our coordinate system to local, and then center our shade port. If we press F4 to show edged faces, we can see roughly where this is going to line up to on our base mesh. In fact, let's move this down so that it is sitting more or less on the surface of our helmet mesh, which…
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