From the course: Unity: Timeline and Cinemachine
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Post-process with volumes - 3ds Max Tutorial
From the course: Unity: Timeline and Cinemachine
Post-process with volumes
- [Instructor] In addition to just animating post-process effects, you can also turn them on or off by volume or area. So, for example, we have this simple scene here where we're walking into the building. Now, when we get into the building, maybe we want some different post-process effects to take place. Well, we can do that using a volume. So, I already have this set up. I have a post-processing object attached. And if we open that up, if I turn on Is Global, you can see that this kind of darkens the scene a little bit and we also add in some Ambient Occlusions. Now, I've hyped up the contrast on this effect so you can see how it works a little bit more clearly. In the real world, it would probably be much more of a subtle effect. Now, if I wanted to, I could animate the Weight of this up or down to change it. But what if I didn't really know exactly when I was going to be in that building? So, I'm going to go ahead and switch off Is Global. Now, at this point, it's going to look…
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