From the course: Rendering Engines for Product and Industrial Visualization
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Prepare final render
From the course: Rendering Engines for Product and Industrial Visualization
Prepare final render
- In order to control the noise in the final render, there are three places that we have to be very careful for controlling the noise. Now, the first one would be the lights. I'm going to choose my only physical light that I have in my scene. I'm going to the modify panel and trying to find the values for the samples, so here I have total of 16 samples. I'm going to bump that up to probably 256, or maybe I can use 512 as well. I want to turn the visibility off for now, though I'm not looking in the direction of light for now. So one thing is that, controlling the samples in lights, secondly, in every material that you create, the RS material, Redshift material, there are number of samples, so currently it's been set to 256, which I think is fine, but if I found this not really suitable, I can always just bump this up. Now the third place is, if I press F10 on my keyboard and bring the render setup dialogue box, I have the irradiance cache as the primary render engine and the secondary…
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Contents
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(Locked)
Set up V-Ray6m 26s
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Explore the V-Ray Physical Camera5m 37s
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(Locked)
Learn about V-Ray Sun and V-Ray lights6m 25s
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Use HDRI lighting and V-Ray frame buffer effects3m 49s
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Understand V-Ray materials and IPR6m 59s
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Composite render elements in Photoshop7m 41s
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(Locked)
Set up the Arnold renderer4m 24s
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(Locked)
Construct an Arnold camera5m 1s
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(Locked)
Assemble Arnold lights6m 2s
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(Locked)
Add HDRI lighting5m 6s
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(Locked)
Explore materials in Arnold5m 38s
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(Locked)
Remove noise and finalize render8m 12s
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(Locked)
Set up Redshift2m 48s
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(Locked)
Understand Redshift lights6m 56s
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Explore dome and IES lights5m 23s
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Use Redshift materials presets4m 33s
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Prepare final render4m 37s
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Recap of the V-Ray, Arnold, and Redshift renderers2m 15s
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(Locked)
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