From the course: 3ds Max 2021 Essential Training
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Preparing Boolean operands - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Preparing Boolean operands
- [Instructor] To begin the chapter on polygon modeling, let's start with booleans, which is a technique for combining objects, either subtracting or adding, or finding the intersection among various volumes. We'll use a boolean to create holes in our walls for doors, windows and an arch. I've got a walls object and a bunch of boxes. I'll use those boxes to cut holes in the wall. Let's investigate that wall, I'll select it, and in the modify panel, reveal that it started its life as a editable spline, and then it got extruded. We can disable the extrude modifier for a moment with the little visibility icon, and we can see the editable spline directly. It's getting close in the top viewport. Control + alt + middle mouse, and pan around with middle mouse. It's composed of three sub-splines. If we go to the editable spline object and select by spline sub-object, and click on this, and reveal the selection there's one…
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Contents
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(Locked)
Preparing Boolean operands4m 52s
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(Locked)
Combine volumes with Boolean Compound Objects6m
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(Locked)
Adding edges with QuickSlice6m 57s
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Adding edges with Cut2m 52s
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(Locked)
Hardening polygon edges with the Smooth modifier4m 21s
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(Locked)
Using the Modeling ribbon6m 10s
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(Locked)
Simplifying geometry with Remove3m 57s
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(Locked)
Branching with Editable Poly Extrude5m 36s
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(Locked)
Detailing a mesh3m 21s
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(Locked)
Rounding corners with chamfer5m 46s
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(Locked)
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