From the course: 3ds Max 2020 Essential Training
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Preparing Boolean operands - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Preparing Boolean operands
- [Instructor] To begin the chapter on polygon modeling, we'll start with Booleans, which is a technique for combining objects, either subtracting or adding, or finding the intersection along various volumes. And we'll use that to create holes for doors in our office walls here. I'm going to start from this wall over here, and in my scene it's labeled rectangle 001. Select that. Go in close in the top view, right-click in the top view and press the z key to zoom in, and what we have here is swinging doors, for two different rooms. And we need to cut holes for those doors. And we'll use boxes to do that. I'll maximize the top view with alt-w, and get in a little bit closer with the wheel, and notice that it's difficult to work, sometimes, in 3ds Max, because you need some objects to be in wireframe and other objects to have texturing and shading, and we don't have the ability in 3ds Max to set a flag per object, as to whether it will be shaded or not. If I press the F3 key to toggle…
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Contents
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Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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