From the course: 3ds Max: Game Prop Creation

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Preparing and exporting large props to Unity

Preparing and exporting large props to Unity

From the course: 3ds Max: Game Prop Creation

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Preparing and exporting large props to Unity

In this video, I'll look at preparing my shipping container for export out to Unity. We can work in all kinds of 3ds Max scenes, but for export it's good to get things ready. We'll get the pivot in the right place and think about how we're going to clone this. First I'll work in the pivot. I'll select the shipping container and go to the Hierarchy tab, I'll press W for move and turn on Affect Pivot Only. This will let me move the pivot point of this object to more logical place, I'm going to put mine down in the bottom corner here. I'll turn on Affect Pivot Only and make sure my snap is on 3D Snap. I'll also hold Shift+Right-click and make sure that on my snap toggles Pivot and Vertex are checked, this way I can snap the pivot onto a bottom vertex. I'll grab that pivot point and snap it down here onto the corner. If necessary, zoom in to see what's going on. I'm going to let the pivot be right here on the corner block. That way if I snap this down onto another container it will…

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