From the course: 3ds Max 2019: Advanced Materials
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Preparing for texture baking - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Preparing for texture baking
- [Instructor] The render to texture dialogue allows you to save any map out as a bitmap file. So you can convert from a procedural texture to an external file texture that could be read by any application. And that's good for interoperability. There are preconditions before you can use render to texture. All the objects must have good UVs or good mapping coordinates. And these three objects have pretty basic coordinates but they will be suitable for this example. I can just show you one of them if I select the helmet and go into the modify panel. It's an XRef object, but I can stack modifiers on top of that, from the modifier list pull-down. I want to scroll near the bottom and choose unwrap UVW. And then scroll down in the panel and click edit UVs, open UV editor. And we can see these two shells, those are elements or shells of UVs. And they meet the requirement that the UVs don't overlap, and they also meet the other requirement for render to texture, which is, the UVs all fit…
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Future-proofing material presets6m 22s
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Layering and masking with a composite map5m 1s
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Color adjustment with a color correction map5m 55s
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Preparing for texture baking1m 45s
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Materials for texture baking4m 17s
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Baking maps with Render to Texture6m 27s
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Rasterizing textures with Render Map6m 10s
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RGB curves adjustment with an output map6m 58s
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