From the course: 3ds Max and Twinmotion: Architectural Visualization

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Preparing your 3ds Max file

Preparing your 3ds Max file

From the course: 3ds Max and Twinmotion: Architectural Visualization

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Preparing your 3ds Max file

- [Narrator] The assets that you use in Twinmotion are usually created in a second package and then brought into Twinmotion to create your final images. Now, if you have a supported package, you can use the Twinmotion direct link plugin. And so when you do that, all you have to do is go to the Twinmotion page and look for plugins, and you can download any number of plugins that support a direct link between that software and Twinmotion. So packages such as Revvit, SketchUp, Rhino and so on. Now there are a number of packages that are not supported and that's what we're going to focus on here. So we're actually going to focus on how to get data from 3ds Max into Twinmotion. So let's hop over to 3ds Max. Now I'm using 3ds Max, but you can use a lot of these techniques with any package that supports FBX. So that would be almost any Autodesk package such as Maya or 3ds Max, Cinema 4D, Blender and really almost any…

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