From the course: 12 Principles of Animation for CG Animators
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Principle 9: Spacing
From the course: 12 Principles of Animation for CG Animators
Principle 9: Spacing
- [Instructor] Okay, now let's hurt your head for a little bit. In the previous video we talked about timing and how things happen over time and when they should happen. But just as equally important is spacing or the amount of distance covered on each frame of animation. Now this is a really hard concept to grasp at first. So, I've decided to make an example to illustrate it. Stare at these two balls and you'll notice that they seem to be different. But, they both cover the exact same distance and they both take the exact same amount of time to get there. What's happening is that top ball, red, is slowing out and then slowing in at the ends. The bottom ball, however, the green one, is going really even, linear, vector. There's a lot of terms for it, but basically every frame, it's traveling the exact same amount of distance. Now that might be a little hard to see at first, so I've decided to make a couple of dots and track their positions over time. And if you look closely, on that…
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