From the course: 12 Principles of Animation for CG Animators

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Principles 3: Staging

Principles 3: Staging

From the course: 12 Principles of Animation for CG Animators

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Principles 3: Staging

- [Instructor] The principle of staging is simply how we compose elements in a frame. Or the angle from where the camera is looking. The goal as Pixar animator, John Lasseter, once wrote is to make it unmistakably clear what your focus and idea is. Now let's just focus on this flour sack for a moment. If you look at it's current staging, it looks very flat, informational, and honestly, kind of boring. We're not learning anything about our little flour sack. But now, if we move the camera over a little bit and compose the frame so that the flour sack is on one of the thirds of the camera, suddenly it's a little bit more interesting. If we move the camera closer and widen up the field of view, suddenly the flour sack feels more intimidating and towering over us. Finally, if we just take the same camera idea and tilt it, suddenly everything feels off kilter and we feel a little uneasy or kind of sick. But all we've done is just move the camera. We haven't touched the character, added any…

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