From the course: 3ds Max 2021 Essential Training
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Prioritizing rotation axes - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Prioritizing rotation axes
- [Instructor] In the chapter on cameras, we saw why it was important to use the Gimbal coordinate system, and how to set up the axis order for rotational priority. Now we need to revisit that. Anytime we build a hierarchy, we need to make sure that we set up the axis order, in order to get predictable rotations. And we always animate in Gimbal coordinates. If I select one of the objects, like the shoulder, with the Rotate tool active, we can see that the pivot point is aligned with the shoulder geometry. Well, let's go deeper. I'll right click on the Rotate tool, to get the Rotate Transform type-in dialog. And if I rotate the object in this local coordinates, around for example, the X axis, we see these absolute values remain at zero at all times. Okay, I'll undo that. The fact that those local values are always zero can be a bit unsettling at first, but it makes sense if you think about it. Because the object is…
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Contents
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(Locked)
Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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(Locked)
Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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(Locked)
Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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(Locked)
Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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(Locked)
Creating keyframes in Auto Key mode3m 24s
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(Locked)
Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar Timeline6m 50s
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(Locked)
Editing keyframes in the Dope Sheet7m 7s
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(Locked)
Editing keyframes in the Curve Editor6m 14s
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(Locked)
Editing interpolation in the Curve Editor5m 1s
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(Locked)
Manipulating tangents in the Curve Editor5m 25s
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(Locked)
Editing a trajectory with a motion path5m 9s
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(Locked)
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