From the course: 3ds Max 2021 Essential Training

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Prioritizing rotation axes

Prioritizing rotation axes - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Prioritizing rotation axes

- [Instructor] In the chapter on cameras, we saw why it was important to use the Gimbal coordinate system, and how to set up the axis order for rotational priority. Now we need to revisit that. Anytime we build a hierarchy, we need to make sure that we set up the axis order, in order to get predictable rotations. And we always animate in Gimbal coordinates. If I select one of the objects, like the shoulder, with the Rotate tool active, we can see that the pivot point is aligned with the shoulder geometry. Well, let's go deeper. I'll right click on the Rotate tool, to get the Rotate Transform type-in dialog. And if I rotate the object in this local coordinates, around for example, the X axis, we see these absolute values remain at zero at all times. Okay, I'll undo that. The fact that those local values are always zero can be a bit unsettling at first, but it makes sense if you think about it. Because the object is…

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