From the course: 3ds Max 2019 Essential Training

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Prioritizing rotation axes

Prioritizing rotation axes - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Prioritizing rotation axes

- [Instructor] In the chapter why you should use the Gimbal coordinate system and how to set up the access order or rotational priority and we need to revisit that. Any time we build a hierarchy, we need to make sure that we set up the access order in order to get predictable rotations and that we always animate in Gimbal coordinates. Let's review that, if I select one of these objects like the shoulder, go over to the rotate tool, I've previously rotated its pivot point so that we can see in local coordinate mode, it is oriented with the object itself. I rotated the pivot to match the object. Let's go deeper, I'll right click on the rotate tool and we get the rotate transform type in dialog. If I just select the object and rotate, we see that the rotation values always read out as zero in the absolute mode, I'll undo that. That's very strange, well that's kind of a dead giveaway that local mode isn't really the true rotations of the object. You're offsetting the true rotations…

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