From the course: V-Ray Next for 3ds Max Essential Training

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Progressive sampling engine

Progressive sampling engine - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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Progressive sampling engine

- [Instructor] Now that we're familiar with just what image sampling or ray tracing in V-Ray is, and have grasped the basics of how the process works, we can perhaps start to see why the choice of sampling engine that we use on a project can become a fairly critical production decision. For this reason then, we're going to use the next few videos to walk ourselves through a quick overview of the workings and controls available for each of the sampling engines in V-Ray starting first of all with the progressive offering. As this is the default in V-Ray Next for 3ds Max, getting started with it is typically as easy as setting up V-Ray as the render engine in a scene and then hitting the render button, with the very first thing that we see here being the light cache pre calc taking place in the frame buffer window. Once that is done we'll then see our entire image begin to progressively refine over a number of passes with one big advantage to this type of rendering being the fact that we…

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