From the course: 3ds Max 2020 Essential Training

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Projecting UVs with UVW Map

Projecting UVs with UVW Map - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Projecting UVs with UVW Map

or a file map onto a surface, we need to provide instructions on how to apply that 2D image onto a 3D surface. And those instructions are known as mapping coordinates or sometimes UV layout. In the Material Editor, I have the base color map selected, and I'm previewing the current selection, and I just want to mention what U and V refer to, U is the horizontal and V is the vertical dimension of an image, and that is fundamentally different from the 3D space of XYZ coordinates, because the UV space can wrap around 3D objects in complex ways, like paper or rubber. UV space can be stretched, folded, or cut in an infinite number of ways within 3D space. We've got bitmaps attached to a physical material here, and we visualize the base color map in the viewport, but just to make it a little bit easier for us to see the demonstration, I'm going to visualize the bump map on the wall here instead of the base color, because a bump map has better contrast. I'll select that base color node, and…

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