From the course: V-Ray 5 for 3ds Max Essential Training

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Proxies

Proxies

From the course: V-Ray 5 for 3ds Max Essential Training

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Proxies

- [Instructor] In this exercise, we're going to take a look at one way in which we can add a level of geometric detail to a scene that would, typically speaking, possibly bring our computer to its knees. To help us accomplish this, we're going to be taking a look at using the V-Ray proxy object. Now, in rendering terms, a proxy is a visually simplified piece of geometry that sits in the scene and acts as a stand-in for a much more complicated object that has been saved to disk, and that only gets called as the rendering process is underway. This can help both in terms of speed of viewport navigation in a densely populated scene as well as in connection with the amount of RAM needed at render times. In our test scene then, we have a clump of 3ds Max AEC trees that as individual objects wouldn't really be considered high in polygon count these days, but that do collectively add up to about one and a quarter million polys…

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