From the course: 3ds Max: UVW Mapping

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Quick transforms for UV layouts

Quick transforms for UV layouts - 3ds Max Tutorial

From the course: 3ds Max: UVW Mapping

Quick transforms for UV layouts

- As soon as we start to work inside the UV Editor window itself, one set of tools that we will quickly want to become familiar with are the Quick Transform Options. These, as their name suggests, give us a set of controls that can be used to very quickly and easily manipulate some object selections on our UVW mesh. You will probably have already noted that the mesh we see in our 3DS Max view port here has a little bit of a problem, in that the mapping on the knee section has clearly (chuckling) gone somewhat wrong. This is what we're going to use the Quick Transform tools to help fix. Indeed, if I select the "Geometry," jump over to the "Modify" tab and then open up the UV Editor window, we can easily see where the problem area lies, given that our mapping mesh has some very obvious overlap in the vertices here. To make certain that what we are looking at in the editor window does indeed correspond to the problem area in the view port, we can select either the vertices or polygons in…

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