From the course: 3ds Max 2019: Advanced Materials
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RGB curves adjustment with an output map - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
RGB curves adjustment with an output map
- [Narrator] Previously we saw house a color correction note can be used in non-destructively alter the colors of any map. Let's look at an alternate way to do that, using an output map. This gives us the ability to adjust color function curves very similar to the curves adjustment in Photoshop. In the Render Setup Dialogue, I'm in active shade mode with ART as the renderer with a target quality of 28 decibels. Let's open up the material editor. I've created three physical materials and assigned each one to one of the parts of the sculpture. We've got helmet, hair, and body, and they're all preassigned to the objects in the scene. For the helmet and the hair physical materials, I've connected a bitmap to their diffused color or base color map. Let's enable or disable these so we can these more clearly in the viewport. Select the hair physical material and up on the slate material editor toolbar we can disable show shaded material in viewport. And here it is without any ambient…
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Contents
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Future-proofing material presets6m 22s
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Layering and masking with a composite map5m 1s
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Color adjustment with a color correction map5m 55s
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Preparing for texture baking1m 45s
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Materials for texture baking4m 17s
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Baking maps with Render to Texture6m 27s
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Rasterizing textures with Render Map6m 10s
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RGB curves adjustment with an output map6m 58s
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