From the course: 3ds Max: Tips, Tricks and Techniques

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Rasterizing maps with bake to texture

Rasterizing maps with bake to texture - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Rasterizing maps with bake to texture

- [Instructor] The new bake to texture window gives us the ability to rasterize maps and save them as bitmaps for compatibility with other applications such as game engines. The new bake to texture window replaces the old render to texture workflow. Bake to texture supports multiple renderers including Arnold, the scan line renderer, and V Ray, and it also supports the surface map output from editable poly. However bake to texture does not currently support Quicksilver. I'll be using Arnold to render out various maps. Let's check in on the Arnold render settings. The resolution doesn't matter because were going to set that in the bake to texture window. In the Arnold renderer tab, I've disabled the rays for diffuse and specular bounces. I'm just going to be rendering out the maps and no lighting, so if I turn those off, then the bake process will go faster. And in the system tab, I have legacy 3DS max and map support…

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