From the course: 3ds Max 2019: Advanced Materials
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Rasterizing textures with Render Map - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Rasterizing textures with Render Map
- [Instructor] Another way to quickly and easily save out a file from a texture is the Render Map command within the slate material editor. And this has less functionality than the Render to Texture dialog but it may be useful if you just need to quickly save out what you see in a particular map node and basically make a larger version of the thumbnail in the material editor. But before you get to that point, there is one preference that you're going to need to check in on. I recommend that you enable Convert File Paths to Relative in your Customize settings except in this condition in which you'll get an error message so we need to disable that. Go into Customize Preferences, in the Files tab, if you have Convert Local File Path to Relative enabled, turn it off and click OK. And now we can go into the material editor where I have prepared a simple shading network. And we have a substance node that is creating a diffuse map and then I'm remapping those colors. I want save out this map…
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Future-proofing material presets6m 22s
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Layering and masking with a composite map5m 1s
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Color adjustment with a color correction map5m 55s
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Preparing for texture baking1m 45s
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Materials for texture baking4m 17s
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Baking maps with Render to Texture6m 27s
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Rasterizing textures with Render Map6m 10s
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RGB curves adjustment with an output map6m 58s
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