From the course: 3ds Max 2017 Essential Training

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Referencing scenes with XREF objects

Referencing scenes with XREF objects - 3ds Max Tutorial

From the course: 3ds Max 2017 Essential Training

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Referencing scenes with XREF objects

- [Voiceover] Another method for bringing one scene into another is called xref, and that's an external reference. This is helpful especially when you have very heavy assets, when you have scene files that take up a lot of space on disk. Let's say I have a loft and I've got lots and lots of objects in that scene and I need to make many versions of it. And every time I make a change to a scene I really should save out a new version. If my scene is like a 100 megabytes and then I need to save out 10 versions suddenly I've used up a gigabyte of space on my hard drive. Additionally if I want to change one part of the scene then it's kind of a little bit inconvenient if everything's all in one scene. Xrefs or external references are a helpful tool because what it allows you to do is have a whole bunch of separate scene files that then get loaded into a master scene file and that way your master scene file is pretty small but it references all these other scenes. So if you save a different…

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