From the course: 3ds Max 2020 Essential Training
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Refining geometry with SwiftLoop - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Refining geometry with SwiftLoop
- [Instructor] Swift Loop is a fun tool that lets us refine geometry by adding hedge loops anywhere on a polygon model. And to see this most effectively, I'm going to create the rest of the chair legs and I'm going to make them instances, so that when I make changes on one they will all update. I want to rotate this chair leg in the top view port exactly 72 degrees, because 360 divided by five is 72, and we'll have five chair legs. I want to rotate precisely 72 degrees and also hold down the shift key at the same time to make a clone. And so, to do that I can use angles snaps. You have angle snaps on the main tool bar. Enable that by clicking the button or the hot key, which is A. A turns angle snaps back on and off. We also want to change up the angle snap value. It's defaulted to five degrees. Right click on any one of the magnet icons, go into the grid and snap settings options, and set the angle parameter to two degrees. Press enter and close the dialogue. Select the object and…
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Contents
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Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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