From the course: Game Art: Model & UV Map a Low Poly Character

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Refining the scoop

Refining the scoop

- With all of the basic shaping taken care of it's time in this particular video to add some detailing to the bottom of our scoop. To do that, let's add a poly modifier to the stack making sure it is sitting above the shell modifier that we added in the previous exercise. And then jumping into polygon mode let's select one of the polygons on the front. Holding down the shift key we can hover our cursor over the polygon either to the left or to the right of the selection. What we should see if we are using 3DS max 2017 is a yellow highlight that essentially previews for us the loop that we are going to be selecting meaning we can click and then release the shift key. If you are using a version of Max Prides 2017 you can of course still select the loop of polygons, you just won't see the preview. What we want to do now is inset our geometry by a slight amount. And so, let's shift click on the inset tool and set an inset amount of about 1.3 cm. And then click OK to lock our change into…

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