- In this video we're going to work at adding some detailing…to the wheel support that we have been building.…To start let's add another Edit Poly modifier to the stack…and then quickly exit and re-enter Isolate mode.…Just so that we can clean up our view pod a little.…What we want to do then is right-click and rename…the Edit Poly modifier calling it, "Delete".…Come into Sub-Object mode and essentially…we want to delete all of the interior faces…on the bridged polygons here.…So, after selecting everything that we see…let's hit the Delete key.…
We can then add another Edit Poly modifier,…right clicking to name this one, "Connect".…Come into Edges of Object mode and click and drag…a marquee selection across this bottom piece.…And then we can come to the loops panel on the ribbon…and Shift + click on the connect tool.…Now we're going to be bridging the original…cylindrical section and this cross piece together,…and so we're going to want to set the segments…value on the UI to three so as to match the three…verticis that we can see on the bottom of our cylinder.…
- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Creating a Stylized Wooden Crate Game Assetwith Joel Bradley2h 17m Intermediate
Creating a Environment Kit Design for Gameswith Christian Bradley2h 38m Intermediate
1. Modeling and Unwrapping the Drive Wheel Assembly
2. Building and UV Mapping the Wheels and Tread
3. Creating and Mapping the Head
4. Modeling and UV Mapping the Piston Assembly
5. Final Modeling, FBX Export, and Normal Map Baking
Next steps1m 41s
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