From the course: Game Art: Model & UV Map a Low Poly Character
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Refining the wheel support model - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Refining the wheel support model
- In this video we're going to work at adding some detailing to the wheel support that we have been building. To start let's add another Edit Poly modifier to the stack and then quickly exit and re-enter Isolate mode. Just so that we can clean up our view pod a little. What we want to do then is right-click and rename the Edit Poly modifier calling it, "Delete". Come into Sub-Object mode and essentially we want to delete all of the interior faces on the bridged polygons here. So, after selecting everything that we see let's hit the Delete key. We can then add another Edit Poly modifier, right clicking to name this one, "Connect". Come into Edges of Object mode and click and drag a marquee selection across this bottom piece. And then we can come to the loops panel on the ribbon and Shift + click on the connect tool. Now we're going to be bridging the original cylindrical section and this cross piece together, and so we're going to want to set the segments value on the UI to three so as…
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Contents
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Creating the main wheel support5m 6s
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(Locked)
Refining the wheel support model4m 52s
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(Locked)
Creating the wheels4m 44s
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(Locked)
Modeling the wheels detail4m 4s
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(Locked)
Prepping the model for UV unwrapping4m 47s
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(Locked)
Unwrapping the wheels and support6m 8s
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(Locked)
Creating the single wheel4m 42s
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(Locked)
Uwrapping the single wheel2m 54s
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(Locked)
Creating the main support5m 35s
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(Locked)
Unwrapping the main support2m 10s
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(Locked)
Modeling the tread assembly frame5m 26s
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(Locked)
Creating the rest of the frame3m 1s
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(Locked)
UV mapping the frame mesh4m 33s
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(Locked)
Using splines to create the tracks4m 56s
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(Locked)
Unwrapping the tracks2m 42s
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