From the course: 3ds Max: UVW Mapping

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Relaxing UVs

Relaxing UVs

- To help us take a look at the Relax tools inside the UV Editor window, we're going to work in this exercise with a slightly different portion of our robot geometry. Now we have, up to this point in our course, already made use of the Relax tool a number of times. What we haven't done, however, is explain just how the available controls actually work, which is exactly what we will be doing for the duration of this video. To get started, then, let's go ahead and select the large vent geometry found on the back of our robot character. And then, in order to keep our viewport display as clean and readable as possible, click on the Viewport Shading menu, come down to the Display Selected fly out, and once again, turn the Display Selected With Edged Faces option off. If I got ahead now and open up the UV Editor window, we can see that, once again, we do already have an unwrap solution in place, courtesy of 3ds Max's Pelt Mapping tools. Clearly, though, the end result as seen in the…

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