From the course: 3ds Max: Tips, Tricks and Techniques

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Remapping colors with Arnold Ramp RGB

Remapping colors with Arnold Ramp RGB - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Remapping colors with Arnold Ramp RGB

- [Instructor] The 3ds Max gradient ramp map gives us the ability to arbitrarily remap the colors of another map. In other words, we can feed a texture into the gradient ramp and change that texture's color palette. That is super useful in cases such as this terrain. Let's take a look. I'll render this using ActiveShade on frame zero because starting on frame one, we've got some clouds that will slow down the rendering. When that renders, we can see that we've got a nice color here on the rocks representing mineral-rich desert rocks. What I've done here is I've taken a grayscale noise and piped it through a gradient ramp map to change the color palette. That does work fine. However, the gradient ramp map has some limitations. With the introduction of the Arnold ramp RGB map, we now have much better control over the remapping of one color palette onto another. Let's take a look; I'll open up the material editor. Here's the shading network currently. I'm using the gradient ramp maps…

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